Recorded progression

Secure the Supermarket Cash and Upgrade Priorities

Separate what one successful run paid from what the game will always pay. Use current session results for planning, then compare them with the readable class prices.

Quick answer

The video gives useful checkpoints, not a universal Cash formula

The analyzed run shows daily completion rewards rising from 135 Cash on Day 1 to 315 Cash on Day 7, plus 1,300 Cash at the successful ending. One completed Fish arrest shows 10 Cash. Record your own current result before estimating how many shifts an upgrade will take.

Observed run

Daily Cash checkpoints

Balances include whatever the account already held or earned between edited clips, so use the change column for the cleanest event snapshot.

Cash changes observed in the analyzed Secure the Supermarket run
EventObserved changeBalance shown afterward
Day 1 completion+135 Cash180 Cash
Day 2 completion+165 Cash420 Cash
Day 3 completion+195 Cash700 Cash
Day 4 completion+225 Cash1,010 Cash
Day 5 completion+255 Cash1,360 Cash
Day 6 completion+285 Cash1,750 Cash
Day 7 completion+315 Cash2,160 Cash
Fish shoplifter arrest on Day 6+10 Cash1,465 Cash
Successful ending+1,300 Cash3,460 Cash
Readable prices

Three Cash targets from the class menu

Guard's price was not shown. These three paid cards display both a Cash route and a Robux route.

Class target

Senior Guard

750 Cash or 80 Robux

120 Health; Raging Bull secondary.

Class target

Rambo

25,000 Cash or 1,600 Robux

235 Health; .44 Magnum secondary.

Class target

Nuclear Guard

35,000 Cash or 2,800 Robux

250 Health; .500 Magnum secondary.

Senior Guard is the lowest readable paid class at 750 Cash or 80 Robux. The recording does not compare enough performance to call it the best value.

Your current session

Plan a target in four steps

  1. Step 1

    Record the start

    Write down the Cash balance before a comparable run.

  2. Step 2

    Finish the same event

    Use a day or full run you can repeat, not two different progression points.

  3. Step 3

    Subtract

    Ending balance minus starting balance gives your observed net change.

  4. Step 4

    Round up

    Enter the result in the Shift Planner; a partial final shift still requires another run.

Open the Shift Planner
Fix the loss

Choose an upgrade focus from the problem ending the run

Receipt mistakes

Improve the scan routine first. A paid item cannot correct comparing the wrong receipt and basket.

Escaping thieves

Shorten the route from the exit decision to handcuffs and JAIL before adding equipment.

Day 5 combat failure

The failed run includes customer mistakes, an escape, and product loss. Identify the actual cause before buying Health or a weapon.

Stable run, slow target

Use a recent net Cash result and compare the target with the planner. The 2X CASH offer was visible, but its effect was not tested.

FAQ

Cash and upgrade questions

How much Cash does a day pay?

One analyzed successful run showed 135 Cash on Day 1, then 165, 195, 225, 255, 285, and 315 through Day 7. Treat these as recorded outcomes because the videos do not test the reward formula across accounts or updates.

How much Cash did one shoplifter arrest pay?

The complete Fish arrest showed a 10 Cash increase after JAIL. Other arrests were not isolated well enough to establish a universal rate.

What class can I buy with early Cash?

Senior Guard is the first fully readable paid class card at 750 Cash or 80 Robux. The footage confirms the option, but does not prove that it is the best first purchase.

Does 2X CASH double every reward?

The videos show a 99 Robux 2X CASH offer but do not run a controlled test. Eligible events, permanence, and stacking with VIP remain unconfirmed.

Keep going

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