Unofficial game database

Secure the Supermarket Wiki Database

Use this desk for facts preserved in the analyzed footage: receipt outcomes, class cards, paid offers, PC inputs, Cash snapshots, and the seven-day route.

10 class namesReviewed Aug 24, 2026
Quick answer

The observed round flow

Scan customers, compare receipts, PASS matches, ARREST a mismatch, use handcuffs and JAIL, fill the day GOAL, and react as later days add new threats.

The analyzed successful run reaches Day 7 and You've secured the Shop! Final Thief is not confirmed in the video, and official Roblox places still take precedence over this fan database when a live description or store surface changes.

Wiki topic pages

Badges, passes, guides, and changes

Each section owns one player job and shows the date or evidence boundary that matters.

Observed game loop

What the two videos establish

  • Two complete matching receipts lead to PASS.
  • A blank receipt with a Fish leads to ARREST, handcuffs, and JAIL.
  • Day 3 adds a generator; Day 4 a running thief; Day 5 armed robbers; Day 7 Night Thieves.
  • Ten class names are readable, with four complete price and stat cards.
  • The successful ending shows a 1,300 Cash reward in that run.
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FAQ

Frequently asked wiki questions

What should I trust as a concrete example?

Use the three complete receipt cases, four readable class profiles, eight paid-offer snapshots, seven day records, and PC control table.

What should I recheck in the live game?

Robux prices, class prices, badge triggers, pass effects, reward formulas, touch/controller inputs, and anything changed by an update.