Seven-day run

Secure the Supermarket Walkthrough, Final Thief & Ending

This walkthrough follows one successful edited PC run and uses a second run to document a Day 5 failure. Rewards are recorded outcomes, not guaranteed live rates.

Day 1–7 observedSuccess and failure comparedEnding spoilers marked
Quick answer

Accuracy at the exit carries the run; Days 3, 4, 5, and 7 add pressure

Repeat the receipt, PASS, ARREST, handcuffs, and JAIL loop while filling each day's GOAL. Day 3 adds the generator, Day 4 shows a running thief, Day 5 introduces armed robbers, and Day 7 ends with Night Thieves and night combat. Final Thief is not confirmed. The successful recording ends after Day 7, but no official boss name, boss bar, or boss phase is shown.

Day by day

What changes from Day 1 through Day 7

The source is edited. Day 1 begins after the true opening has already happened, so this guide does not invent the missing lobby or tutorial steps.

Walkthrough

Day 1

Exit scanning, PASS / ARREST decisions, handcuffs, and JAIL

What to do

Scan customers at the exit, compare each receipt with the basket, PASS matching customers, and ARREST a shoplifter carrying an unlisted item.

Threats

Receipt shoplifters

Equipment seen

Taser, MP5K, and Glock 19 were visible; the class name was not readable

Purchase shown

No confirmed purchase

Risk / limitation

The analyzed video joins an already-started Day 1, so the true opening tutorial is not shown.

Completion seen

The run reached DAY 1 OVER with its GOAL met.

Recorded reward

+135 Cash; 180 Cash shown afterward

Walkthrough

Day 2

No separate Day 2 mechanic was clear in the edited footage

What to do

Continue the receipt and arrest loop until the daily GOAL is complete.

Threats

Receipt shoplifters

Equipment seen

No specific class or weapon was confirmed for this day

Purchase shown

The Shop / Passes / Money screen was opened; no purchase was completed

Risk / limitation

Do not treat the visible shop visit as a required Day 2 step.

Completion seen

The run reached DAY 2 OVER with its GOAL met.

Recorded reward

+165 Cash; 420 Cash shown afterward

Walkthrough

Day 3

Generator event with the prompt QUICK! Start up the generator!

What to do

Keep checking the exit and start the POWER generator when the outage prompt appears.

Threats

Receipt shoplifters

Equipment seen

MP5K was visible

Purchase shown

No confirmed purchase

Risk / limitation

This run ended the day with one criminal escaped and 10 Cash of product lost; the generator penalty itself was not isolated.

Completion seen

The generator was restored and the run reached DAY 3 OVER.

Recorded reward

+195 Cash; 700 Cash shown afterward

Walkthrough

Day 4

Running thief event

What to do

Continue receipt checks and react when a thief tries to run directly out of the store.

Threats

Receipt shoplifters and a running thief

Equipment seen

No specific class or weapon was confirmed for this day

Purchase shown

No confirmed purchase

Risk / limitation

This run recorded one criminal escaped and 10 Cash of product lost; the exact per-escape rule was not measured.

Completion seen

The run reached DAY 4 OVER with its GOAL met.

Recorded reward

+225 Cash; 1,010 Cash shown afterward

Walkthrough

Day 5

Armed robbers and the TAKE COVER! warning

What to do

Keep the exit moving, take cover, and stop the armed robbers when the combat warning appears.

Threats

Receipt shoplifters and armed robbers

Equipment seen

MP5K was used

Purchase shown

No confirmed purchase

Risk / limitation

A second analyzed run failed here after 13 customer arrests or kills, one escaped criminal, and 360 Cash of product lost.

Completion seen

The successful run reached DAY 5 OVER; the failed run showed You're Fired! and returned to the lobby.

Recorded reward

+255 Cash in the successful run; 1,360 Cash shown afterward

Walkthrough

Day 6

No separate Day 6 mechanic was clear in the edited footage

What to do

Continue accurate receipt checks under heavier pressure and complete the daily GOAL.

Threats

Receipt shoplifters

Equipment seen

No specific class or weapon was confirmed for this day

Purchase shown

No confirmed purchase

Risk / limitation

The clearest shoplifter case appears here: a blank receipt with a Fish in the basket.

Completion seen

The run reached DAY 6 OVER with its GOAL met.

Recorded reward

+285 Cash; 1,750 Cash shown afterward

Walkthrough

Day 7

Night combat and Night Thieves

What to do

Finish the last receipt checks, survive the night combat, and fill the final GOAL.

Threats

Receipt shoplifters and armed Night Thieves

Equipment seen

MP5K was used

Purchase shown

No confirmed purchase

Risk / limitation

The video does not show an official Final Thief name, boss health bar, or boss phases.

Completion seen

DAY 7 OVER was followed by You've secured the Shop! and a return-to-lobby prompt.

Recorded reward

+315 Cash for Day 7, then +1,300 Cash at the ending; 3,460 Cash shown afterward

One successful run

Recorded day rewards and balances

The reward increases by 30 Cash per day in this recording. A single run cannot establish the live formula, account modifiers, or whether every server pays the same amounts.

Daily Cash changes in the analyzed successful run
EventRecorded changeBalance afterward
Day 1 completion+135 Cash180 Cash
Day 2 completion+165 Cash420 Cash
Day 3 completion+195 Cash700 Cash
Day 4 completion+225 Cash1,010 Cash
Day 5 completion+255 Cash1,360 Cash
Day 6 completion+285 Cash1,750 Cash
Day 7 completion+315 Cash2,160 Cash
Failure point

Day 5 can end in You're Fired!

The two videos preserve both outcomes, which is more useful than turning one result into a fixed rule.

Successful run

The GOAL is completed

The player handles the TAKE COVER! event, continues the shift, reaches DAY 5 OVER, receives 255 Cash, and later proceeds to Day 6.

Failed run

The run returns to the lobby

The failure summary shows 13 customers arrested or killed, one criminal escaped, and 360 Cash of product lost before You're Fired! appears. The footage does not isolate which single threshold ended the run.

Ending sequence

What the successful recording actually shows

  1. Step 1

    Day 7 ends

    The screen reaches DAY 7 OVER after the Night Thieves encounter.

  2. Step 2

    Success message

    You've secured the Shop! appears.

  3. Step 3

    Cash is awarded

    +1,300 Cash is shown, followed by a 3,460 Cash balance.

  4. Step 4

    Return prompt

    The ending tells the player to press any key to return.

Guide hub

Go back to the guide index for a narrower route

Use the guide hub when you need the receipt, arrest, controls, or progression page instead of the full ending path.

Back to all guides
FAQ

Walkthrough and ending questions

What changes on Day 3?

The recorded run introduces a POWER generator event with the prompt QUICK! Start up the generator! The player restores it and continues the exit work.

Why can Day 5 fail?

Day 5 introduces armed robbers and a TAKE COVER! warning. One analyzed run succeeds; another shows You're Fired! after 13 customers were arrested or killed, one criminal escaped, and 360 Cash of product was lost. Those are aggregate results, not a single-failure formula.

Is there a confirmed Final Thief boss?

No. The video labels the Day 7 enemies Night Thieves and shows night combat, but it does not show an official Final Thief name, boss health bar, or boss phases.

What happens after Day 7?

The successful run shows DAY 7 OVER, then You've secured the Shop!, a 1,300 Cash ending reward, a 3,460 Cash balance, and an instruction to press any key to return.

Keep going

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