4 readable cards
Guard, Senior Guard, Rambo, and Nuclear Guard have readable Health and secondary-weapon fields. Primary weapons and equal-condition performance are not captured, so price and Health alone do not establish value.
This Secure the Supermarket tier list uses a confidence-labelled upgrade order instead of invented class or gear ranks. Start with the failure you can actually see in the shift and choose the next practice or purchase category from that evidence.
Pick your shift failure mode and get the next functional progression focus: receipt accuracy → detention route → combat response → Cash planning. The confidence is high for that troubleshooting order and low for any exact class, weapon, or gamepass rank because the supplied videos do not support named tiers.
This is a troubleshooting sequence, not a universal power ranking, and every recommendation keeps its confidence tied to the visible evidence.
Guard, Senior Guard, Rambo, and Nuclear Guard have readable Health and secondary-weapon fields. Primary weapons and equal-condition performance are not captured, so price and Health alone do not establish value.
Mini Gun and RPG each show conflicting prices. Most effects are untested; X-ray Vision shows item icons through the scene but not direct thief identification.
The videos do not provide controlled class, weapon, or gamepass comparisons. A task sequence is supportable; S, A, and B item tiers are not.
Receipt accuracy. Spending does not fix comparing the wrong customer, skipping a quantity, or using ARREST without a visible mismatch.
Four class cards have readable prices, Health, and secondary weapons, but the footage does not compare damage, primary weapons, or equal-condition performance. No winner is established.
The offers do not receive controlled before-and-after tests. Choose only after the live description and price address a problem you have measured in your own run.